AI Insights · Timothy · July 2022
Top 5 Third Person Games on iOS in Uruguay Q2 2022
In Q2 2022, the top third person games on iOS in Uruguay saw varied performance in terms of downloads, revenue, and active users, with notable trends for each app.
During the second quarter of 2022, the top third-person games on iOS in Uruguay exhibited a range of performance metrics, showcasing trends in downloads, revenue, and active users. Below, we delve into the specifics for each game, based on data from Sensor Tower.
Stumble Guys from Scopely, Inc. experienced a remarkable upward trend in both revenue and downloads. Weekly revenue grew steadily, starting at around $100 at the end of March and peaking at approximately $1.7K by the end of June. Downloads followed a similar pattern, beginning with 429 in late March and reaching over 4.3K by the end of the quarter. Active users also surged from 3.6K to 18.3K over the same period.
Subway Surfers by Sybo Games ApS maintained a relatively stable performance, with weekly revenue fluctuating slightly before stabilizing around $80 to $90 by the end of June. Downloads saw a peak of 2.5K in mid-April but generally hovered around the 1K mark throughout the quarter. Active users remained consistent, ranging from 14.4K to 18.1K.
Apex Legends Mobile, launched by Electronic Arts in mid-May, initially saw high engagement with 6.4K downloads in its first week. However, downloads and active users declined steadily, with downloads dropping to 178 by the end of June and active users decreasing from 5.9K to 1.6K. Revenue also saw a downward trend, starting at $320 in the launch week and falling to $130 by the quarter's end.
Free Fire: 7th Anniversary from GARENA INTERNATIONAL I PRIVATE LIMITED showed robust weekly revenue, starting at $2.2K and maintaining a steady range between $1.9K and $3.1K. Downloads were relatively stable, with minor fluctuations around 800 per week. Active users remained strong, consistently hovering around 40K to 45K throughout the quarter.
Going Balls by SUPERSONIC STUDIOS LTD had modest revenue, with occasional peaks reaching $27. Downloads were steady, averaging about 400 per week. Active users also remained stable, fluctuating slightly around the 1.8K mark.
For more detailed insights and comprehensive data, visit Sensor Tower.